Ignition Team

Conspiracy
#34
Ignition Team Card BackIgnition Team Card Front
CT Min Price
CT Market Price
US Market Price
$0.25
TYPE
Creature — Goblin Warrior

ABILITY
Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

POWER/TOUGHNESS
0/0

ILLUSTRATOR
Karl Kopinski

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN JP ZH-CN ZH-TW

RULINGS
  • 2014-05-29 Ignition Team’s ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
  • 2014-05-29 Copies of the affected land won’t be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain.
  • 2014-05-29 Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature’s power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved.
  • 2014-05-29 This doesn’t count as a creature entering the battlefield. The land was already on the battlefield; it only changed types.
  • 2014-05-29 If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its {T} abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn.
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