Lieutenants of the Guard

Mystery Booster
CT Min Price
CT Market Price
US Market Price
$0.13
TYPE
Creature — Human Soldier

ABILITY
Council's dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

POWER/TOUGHNESS
2/2

ILLUSTRATOR
Johannes Voss

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2016-08-23 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 2016-08-23 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23 You must vote for one of the available options. You can’t abstain.
  • 2016-08-23 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 2016-08-23 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • 2016-08-23 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
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