Amonkhet Raceway(Extended Art)

Aetherdrift Collectors
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TYPE
Land

ABILITY
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn.

FLAVOR TEXT
Stage 2: The sands and waters of Amonkhet.

ILLUSTRATOR
Titus Lunter

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP

RULINGS
  • 2025-02-07 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
  • 2025-02-07 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • 2025-02-07 A player “has max speed” if their speed is 4.
  • 2025-02-07 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • 2025-02-07 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • 2025-02-07 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
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