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$0.27
TYPE
Creature — Human Druid Warrior

ABILITY
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

ILLUSTRATOR
Jim Murray

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
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