Caballero de Refugio Cornisa

Knight of Cliffhaven
Duel Decks: Knights vs. Dragons
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.09
TIPO
Criatura — Caballero kor

HABILIDADES
Subir de nivel {3}. ({3}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.) NIVEL 1-3 2/3 Vuela. NIVEL 4+ 4/4 Vuela, vigilancia.

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Matt Cavotta

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT

NORMAS
  • 2010-06-15 A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • 2010-06-15 The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • 2010-06-15 If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • 2010-06-15 Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • 2010-06-15 Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
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