Iscrizione della Rovina

Inscription of Ruin
Zendikar Rising
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.09
TIPO
Stregoneria

ABILITÀ
Potenziamento {2}{B}{B} Scegli uno. Se questa magia è stata potenziata, scegli invece un qualsiasi numero. • Un avversario bersaglio scarta due carte. • Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. • Distruggi una creatura bersaglio con costo di mana convertito pari o inferiore a 3.

ILLUSTRATORE
Zoltan Boros

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-09-25 If you kick Inscription of Ruin, you can't choose any one mode more than once.
  • 2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • 2020-09-25 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • 2020-09-25 If a card in a player's graveyard or a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • 2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
  • 2020-09-25 If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
  • 2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • 2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
  • 2020-09-25 If any targets become illegal, the other targets will still be affected as appropriate.
  • 2020-09-25 You can't pay a kicker cost more than once.
  • 2020-09-25 Because targets are chosen as you cast a spell, you can't have Inscription of Ruin return a creature card and then destroy that creature.
  • 2020-09-25 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
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