Sentiero Ancestrale

Path of Ancestry
Universes Beyond: Warhammer 40,000
#287
Sentiero Ancestrale Card BackSentiero Ancestrale Card Front
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$0.16
TIPO
Terra

ABILITÀ
Il Sentiero Ancestrale entra nel campo di battaglia TAPpato. {T}: Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. Quando quel mana viene speso per lanciare una magia creatura che condivide un tipo di creatura con il tuo comandante, profetizza 1.

TESTO
Merry osservava i Púkel con stupore e pietà, vedendoli giganteggiare tristi nel crepuscolo.

ILLUSTRATORE
Hristo D. Chukov

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE ES IT ZH-CN PT ZH-TW JP

REGOLE
  • 2020-11-10 If you don't have a commander, Path of Ancestry's ability produces no mana.
  • 2020-11-10 If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.
  • 2020-11-10 If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.
  • 2020-11-10 If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}.
  • 2020-11-10 If your commander has no creature types, it can't share a creature type with any spell that you cast.
  • 2023-07-28 Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.
  • 2023-07-28 If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.
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